/*******************************************
 * alphabet.h                              *
 * Written by Brandon Lee and Jacob Talley *
 * Date: 5/15/2011                         *
 *******************************************/

#ifndef alphabet_h
#define alphabet_h

boolean aMatrix[5][5] = {0,1,1,0,0,
                         1,0,0,1,0,
                         1,0,0,1,0,
                         1,1,1,1,0,
                         1,0,0,1,0};
                         
boolean bMatrix[5][5] = {1,1,1,0,0,
                         1,0,1,0,0,
                         1,1,1,1,0,
                         1,0,0,1,0,
                         1,1,1,1,0};
                         
boolean cMatrix[5][5] = {1,1,1,1,0,
                         1,0,0,0,0,
                         1,0,0,0,0,
                         1,0,0,0,0,
                         1,1,1,1,0};
                         
boolean dMatrix[5][5] = {1,1,1,0,0,
                         1,0,0,1,0,
                         1,0,0,1,0,
                         1,0,0,1,0,
                         1,1,1,0,0};
                         
boolean eMatrix[5][5] = {1,1,1,1,0,
                         1,0,0,0,0,
                         1,1,1,0,0,
                         1,0,0,0,0,
                         1,1,1,1,0};
                         
boolean fMatrix[5][5] = {1,1,1,1,0,
                         1,0,0,0,0,
                         1,1,1,0,0,
                         1,0,0,0,0,
                         1,0,0,0,0};
                         
boolean gMatrix[5][5] = {1,1,1,1,0,
                         1,0,0,0,0,
                         1,0,1,1,0,
                         1,0,0,1,0,
                         1,1,1,1,0};
                         
boolean hMatrix[5][5] = {1,0,0,1,0,
                         1,0,0,1,0,
                         1,1,1,1,0,
                         1,0,0,1,0,
                         1,0,0,1,0};
                         
boolean iMatrix[5][5] = {1,1,1,0,0,
                         0,1,0,0,0,
                         0,1,0,0,0,
                         0,1,0,0,0,
                         1,1,1,0,0};
                         
boolean jMatrix[5][5] = {0,1,1,1,0,
                         0,0,1,0,0,
                         0,0,1,0,0,
                         1,0,1,0,0,
                         1,1,1,0,0};
                         
boolean kMatrix[5][5] = {1,0,0,1,0,
                         1,0,1,0,0,
                         1,1,0,0,0,
                         1,0,1,0,0,
                         1,0,0,1,0};
                         
boolean lMatrix[5][5] = {1,0,0,0,0,
                         1,0,0,0,0,
                         1,0,0,0,0,
                         1,0,0,0,0,
                         1,1,1,1,0};
                         
boolean mMatrix[5][5] = {1,0,0,1,0,
                         1,1,1,1,0,
                         1,0,0,1,0,
                         1,0,0,1,0,
                         1,0,0,1,0};
                         
boolean nMatrix[5][5] = {1,0,0,1,0,
                         1,1,0,1,0,
                         1,0,1,1,0,
                         1,0,0,1,0,
                         1,0,0,1,0};
                         
boolean oMatrix[5][5] = {1,1,1,1,0,
                         1,0,0,1,0,
                         1,0,0,1,0,
                         1,0,0,1,0,
                         1,1,1,1,0};
                         
boolean pMatrix[5][5] = {1,1,1,0,0,
                         1,0,1,0,0,
                         1,1,1,0,0,
                         1,0,0,0,0,
                         1,0,0,0,0};
                         
boolean qMatrix[5][5] = {1,1,1,0,0,
                         1,0,1,0,0,
                         1,0,1,0,0,
                         1,0,1,0,0,
                         1,1,1,1,0};
                         
boolean rMatrix[5][5] = {1,1,1,0,0,
                         1,0,0,1,0,
                         1,1,1,0,0,
                         1,0,1,0,0,
                         1,0,0,1,0};
                         
boolean sMatrix[5][5] = {0,1,1,1,0,
                         1,0,0,0,0,
                         0,1,1,0,0,
                         0,0,0,1,0,
                         1,1,1,0,0};
                         
boolean tMatrix[5][5] = {1,1,1,0,0,
                         0,1,0,0,0,
                         0,1,0,0,0,
                         0,1,0,0,0,
                         0,1,0,0,0};
                         
boolean uMatrix[5][5] = {1,0,0,1,0,
                         1,0,0,1,0,
                         1,0,0,1,0,
                         1,0,0,1,0,
                         1,1,1,1,0};
                         
boolean vMatrix[5][5] = {1,0,0,1,0,
                         1,0,0,1,0,
                         1,0,0,1,0,
                         0,1,1,0,0,
                         0,1,1,0,0};
                         
boolean wMatrix[5][5] = {1,0,0,1,0,
                         1,0,0,1,0,
                         1,0,0,1,0,
                         1,1,1,1,0,
                         1,0,0,1,0};
                         
boolean xMatrix[5][5] = {1,0,0,1,0,
                         1,0,0,1,0,
                         0,1,1,0,0,
                         1,0,0,1,0,
                         1,0,0,1,0};
                         
boolean yMatrix[5][5] = {1,0,0,1,0,
                         1,0,0,1,0,
                         1,1,1,1,0,
                         0,0,0,1,0,
                         1,1,1,1,0};
                         
boolean zMatrix[5][5] = {1,1,1,1,0,
                         0,0,1,0,0,
                         0,1,0,0,0,
                         1,0,0,0,0,
                         1,1,1,1,0};
                         
boolean oneMatrix[5][5] = {0,0,1,0,0,
                           0,1,1,0,0,
                           0,0,1,0,0,
                           0,0,1,0,0,
                           0,1,1,1,0};
                         
boolean twoMatrix[5][5] = {0,1,1,0,0,
                           1,0,0,1,0,
                           0,0,1,0,0,
                           0,1,0,0,0,
                           1,1,1,1,0};
                         
boolean threeMatrix[5][5] = {0,1,1,0,0,
                             1,0,0,1,0,
                             0,0,1,0,0,
                             1,0,0,1,0,
                             0,1,1,0,0};
                         
boolean fourMatrix[5][5] = {1,0,0,1,0,
                            1,0,0,1,0,
                            1,1,1,1,0,
                            0,0,0,1,0,
                            0,0,0,1,0};
                         
boolean fiveMatrix[5][5] = {1,1,1,1,0,
                            1,0,0,0,0,
                            1,1,1,0,0,
                            0,0,0,1,0,
                            1,1,1,0,0};
                            
boolean sixMatrix[5][5] = {0,1,1,1,0,
                           1,0,0,0,0,
                           1,1,1,0,0,
                           1,0,0,1,0,
                           0,1,1,0,0};
                           
boolean sevenMatrix[5][5] = {1,1,1,1,0,
                             0,0,0,1,0,
                             0,0,1,0,0,
                             0,1,0,0,0,
                             1,0,0,0,0};
                             
boolean eightMatrix[5][5] = {0,1,1,0,0,
                             1,0,0,1,0,
                             0,1,1,0,0,
                             1,0,0,1,0,
                             0,1,1,0,0};
                             
boolean nineMatrix[5][5] = {0,1,1,0,0,
                            1,0,0,1,0,
                            0,1,1,1,0,
                            0,0,0,1,0,
                            1,1,1,0,0};
                            
boolean zeroMatrix[5][5] = {0,1,1,0,0,
                            1,1,0,1,0,
                            1,0,1,1,0,
                            1,0,0,1,0,
                            0,1,1,0,0};
                            
boolean spaceMatrix[5][5] = {0,0,0,0,0,
                             0,0,0,0,0,
                             0,0,0,0,0,
                             0,0,0,0,0,
                             0,0,0,0,0};

#endif
